3D Sculpting with Blender
Learning Objective
I can create a 3D model using basic sculpting tools in Blender.
Lesson Flow
Watch Video
Guided Notes
Key concepts students will learn:
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In Blender 4.3, sculpting brushes are now located along the bottom of the interface, and they function as assets that can be imported.
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To begin sculpting on an object, you must first add more topology using the remesh option; use the shortcut R to adjust the voxal size and Ctrl+R to remesh.
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To create a custom brush, you can duplicate an existing brush asset, add a texture, and save it to your user library for use in future Blender projects.
Practice
12 questions • Short answer
Exit Ticket
“In Blender's sculpting workspace, what are the keyboard shortcuts to change the voxel size and remesh the object?”
Teacher Guide
Get the complete package:
- Answer keys for all questions
- Differentiation strategies
- Extension activities
- Printable student handouts
